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Tying religion and technology boosts to the trade routes was brilliant, but the tech portion seems underpowered later in the game as the small fixed bonus becomes too miniscule to have any effect. I find that while trade routes only make up a third or less of my income, using them wisely is absolutely necessary to succeed in the game. Later, as more trade routes become available, it becomes more a problem of setting up trade routes that won’t be broken by enemies or lost when you go to war unexpectedly. In practice, this system takes some getting used to the trade units are quite expensive to build early on and balancing your income to expenses seems more difficult if you aren’t careful. Naval trade routes earn significantly more which makes naval trade very important, even on Pangaea maps. The actual amount per trade route varies but when you have the chance to create one you can see all values up front so it’s pretty easy to decide which city to trade with, and generally you want the most lucrative trade routes possible that you can protect. In place of this lost income you now get trade routes which you can connect to other civilization or city-state cities to make additional gold per turn. You no longer get gold from river and coast tiles your cities can still produce gold from luxury tiles but overall the amount of gold coming from your cities is much reduced.
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Probably the largest change right up front when you start playing is the new gold economy. My opinion: Big hit, probably my favorite addition to the game. Knowing that 2K is paying attention and has planned for at least one major balance patch, I’ll also point out which features I think still need some work.
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I’m gonna try to break down the new changes as I have in my previous articles and give my thoughts on how they actually play out. However, there is no doubt that Brave New World has substantially increased the complexity of the game, at least on the higher end difficulties in a good way, I think for me at least, but in a way possibly not everyone will love. In the preview, writer Kris Cornelisse praises the game saying, “so many genres and systems have been incorporated into a gameplay loop that remains balanced and - crucially - fun.”įor more on Civilization VI, make sure to stick right here with DualShockers.I’m now playing my 4th game of Civilization 5: Brave New World, so I think I’m finally in a position to at least comment on the new features. More RTSįor more on RTS games, make sure to check out this preview of the Riftbreaker.
#Recent civ 6 news update#
This update is going to be “the biggest community update event ever” according to the developers. Fans have been asking for trebuchets for years, so the addition seems like it will go over well.Īlso coming to the game are two new map seeds called “True Start Mediterranean” and “True Start Huge.” Some of the notes given in the video were about naval battles and A.I., but the most intriguing things coming in the update are the additions of line infantry, man-at-arms, and trebuchets.
#Recent civ 6 news Patch#
To be clear, the official patch notes for the April 2021 update haven’t been released yet, but the developers released a four-minute video today explaining some of the changes.